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Kablamo

Jahr:Essen 2004Bild von 'Kablamo'
Autor/in:Christoffer Krämer
Jesper Moberg
Grafik:Jesper Moberg
Verlag:Gigantoskop
Status:Lieferbar
Preis:EUR 30.00
Kategorie:Gesellschaftsspiel
Anzahl Spieler:2-5
Altersgruppe:ab 12 Jahre
Spieldauer:20 bis 40 Minuten
Deutsche Rezensionen:H@LL9000, ReichDerSpiele, Spieletest, Spielphase
Englische Rezensionen:EMS
Pressetext:It's the year 1918, and being part of the Russian nobility shortly after the revolution is no picnic. The Bolsheviks have confiscated your land and belongings, you risk ending up facing a firing squad for being an enemy of the state, and your fancy title is no more than an insult to most common people. There are a few upsides, though. Your noble friends in misery are now more than willing to try your own favorite version of the nation's number one roulette game, and life couldn't possibly get any worse.
At least not for a short while?

Kablamo is a fast-spinning tactical board game of Russian roulette. The players take the roles of disillusioned and despondent Russian aristocrats after the Russian revolution, playing the Game at clandestine meetings. Every player has their own game board in the shape of a revolver cylinder. The cylinder contains six round chambers on which players place bullet tiles of different kinds. They draw the bullets from an ammunition bag placed in the center of the table. A fifth of the bullets in the ammunition bag are live rounds that will eliminate players from the game. The rest of the bullets allow players to manipulate the game in various ways such as moving bullets around between different revolvers. They have image-provoking names like Hammer Malfunction, Greased Cylinder, Double Cross and Test of Honor. At the setup of the game every player draws eight bullets and load their revolvers with six of them in any order they like. The remaining two bullets are called spare bullets and are kept in the hand. Once all players have placed their bullets in the revolvers, they may not look at them again, making Kablamo a game for players with good memory and improvisation skills. Each turn, players simultaneously rotate the Cylinders of their Revolvers one step clockwise, reveal one Bullet and, in order of initiative, resolve the effects of the bullets. To survive players must use the effects of their bullets cleverly and at the right moment. But most important of all, they must keep track of the live bullets since they constantly trade places between the chambers of different revolvers. In the end, the player who manages to dodge all live bullets and outwit every opponent will be victorious.


Kablamo, theme and mechanics in all, was conceived and created one day in 2001 by gamer and high school teacher Christoffer Krämer. The first person the designer showed the game was gamer and art director Jesper Moberg who liked the game and immediately made overly luxurious prototypes for play testing. The game was an immediate hit on the Swedish gaming convention Coconon, prompting the designers to seriously considering manufacturing the game. In 2002 it was one of the many ideas that brought about the creation of the Swedish game company Gigantoskop. Since then Kablamo has been tested, tweaked and trimmed down by game developers Linus Engström, Johan Salomonsson, Peter Hansson and Daniel Ahlm, but it is still by large the same game as the original idea.
Material:5 Revolver
20 scharfe Kugeln
67 Aktionsplättchen
13 Hochgeschwindigkeitskugeln
1 Beutel
Bild von 'Kablamo'
Letzte Änderung:07.12.23

Link zu dieser Seite:https://www.luding.org/cgi-bin/GameData.py/DEgameid/16140